"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Socket = exports.RESERVED_EVENTS = void 0; const socket_io_parser_1 = require("socket.io-parser"); const debug_1 = __importDefault(require("debug")); const typed_events_1 = require("./typed-events"); const base64id_1 = __importDefault(require("base64id")); const broadcast_operator_1 = require("./broadcast-operator"); const debug = (0, debug_1.default)("socket.io:socket"); exports.RESERVED_EVENTS = new Set([ "connect", "connect_error", "disconnect", "disconnecting", "newListener", "removeListener", ]); function noop() { } /** * This is the main object for interacting with a client. * * A Socket belongs to a given {@link Namespace} and uses an underlying {@link Client} to communicate. * * Within each {@link Namespace}, you can also define arbitrary channels (called "rooms") that the {@link Socket} can * join and leave. That provides a convenient way to broadcast to a group of socket instances. * * @example * io.on("connection", (socket) => { * console.log(`socket ${socket.id} connected`); * * // send an event to the client * socket.emit("foo", "bar"); * * socket.on("foobar", () => { * // an event was received from the client * }); * * // join the room named "room1" * socket.join("room1"); * * // broadcast to everyone in the room named "room1" * io.to("room1").emit("hello"); * * // upon disconnection * socket.on("disconnect", (reason) => { * console.log(`socket ${socket.id} disconnected due to ${reason}`); * }); * }); */ class Socket extends typed_events_1.StrictEventEmitter { /** * Interface to a `Client` for a given `Namespace`. * * @param {Namespace} nsp * @param {Client} client * @param {Object} auth * @package */ constructor(nsp, client, auth) { super(); this.nsp = nsp; this.client = client; /** * Additional information that can be attached to the Socket instance and which will be used in the * {@link Server.fetchSockets()} method. */ this.data = {}; /** * Whether the socket is currently connected or not. * * @example * io.use((socket, next) => { * console.log(socket.connected); // false * next(); * }); * * io.on("connection", (socket) => { * console.log(socket.connected); // true * }); */ this.connected = false; this.acks = new Map(); this.fns = []; this.flags = {}; this.server = nsp.server; this.adapter = this.nsp.adapter; if (client.conn.protocol === 3) { // @ts-ignore this.id = nsp.name !== "/" ? nsp.name + "#" + client.id : client.id; } else { this.id = base64id_1.default.generateId(); // don't reuse the Engine.IO id because it's sensitive information } this.handshake = this.buildHandshake(auth); } /** * Builds the `handshake` BC object * * @private */ buildHandshake(auth) { return { headers: this.request.headers, time: new Date() + "", address: this.conn.remoteAddress, xdomain: !!this.request.headers.origin, // @ts-ignore secure: !!this.request.connection.encrypted, issued: +new Date(), url: this.request.url, // @ts-ignore query: this.request._query, auth, }; } /** * Emits to this client. * * @example * io.on("connection", (socket) => { * socket.emit("hello", "world"); * * // all serializable datastructures are supported (no need to call JSON.stringify) * socket.emit("hello", 1, "2", { 3: ["4"], 5: Buffer.from([6]) }); * * // with an acknowledgement from the client * socket.emit("hello", "world", (val) => { * // ... * }); * }); * * @return Always returns `true`. */ emit(ev, ...args) { if (exports.RESERVED_EVENTS.has(ev)) { throw new Error(`"${String(ev)}" is a reserved event name`); } const data = [ev, ...args]; const packet = { type: socket_io_parser_1.PacketType.EVENT, data: data, }; // access last argument to see if it's an ACK callback if (typeof data[data.length - 1] === "function") { const id = this.nsp._ids++; debug("emitting packet with ack id %d", id); this.registerAckCallback(id, data.pop()); packet.id = id; } const flags = Object.assign({}, this.flags); this.flags = {}; this.notifyOutgoingListeners(packet); this.packet(packet, flags); return true; } /** * @private */ registerAckCallback(id, ack) { const timeout = this.flags.timeout; if (timeout === undefined) { this.acks.set(id, ack); return; } const timer = setTimeout(() => { debug("event with ack id %d has timed out after %d ms", id, timeout); this.acks.delete(id); ack.call(this, new Error("operation has timed out")); }, timeout); this.acks.set(id, (...args) => { clearTimeout(timer); ack.apply(this, [null, ...args]); }); } /** * Targets a room when broadcasting. * * @example * io.on("connection", (socket) => { * // the “foo” event will be broadcast to all connected clients in the “room-101” room, except this socket * socket.to("room-101").emit("foo", "bar"); * * // the code above is equivalent to: * io.to("room-101").except(socket.id).emit("foo", "bar"); * * // with an array of rooms (a client will be notified at most once) * socket.to(["room-101", "room-102"]).emit("foo", "bar"); * * // with multiple chained calls * socket.to("room-101").to("room-102").emit("foo", "bar"); * }); * * @param room - a room, or an array of rooms * @return a new {@link BroadcastOperator} instance for chaining */ to(room) { return this.newBroadcastOperator().to(room); } /** * Targets a room when broadcasting. Similar to `to()`, but might feel clearer in some cases: * * @example * io.on("connection", (socket) => { * // disconnect all clients in the "room-101" room, except this socket * socket.in("room-101").disconnectSockets(); * }); * * @param room - a room, or an array of rooms * @return a new {@link BroadcastOperator} instance for chaining */ in(room) { return this.newBroadcastOperator().in(room); } /** * Excludes a room when broadcasting. * * @example * io.on("connection", (socket) => { * // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room * // and this socket * socket.except("room-101").emit("foo", "bar"); * * // with an array of rooms * socket.except(["room-101", "room-102"]).emit("foo", "bar"); * * // with multiple chained calls * socket.except("room-101").except("room-102").emit("foo", "bar"); * }); * * @param room - a room, or an array of rooms * @return a new {@link BroadcastOperator} instance for chaining */ except(room) { return this.newBroadcastOperator().except(room); } /** * Sends a `message` event. * * This method mimics the WebSocket.send() method. * * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send * * @example * io.on("connection", (socket) => { * socket.send("hello"); * * // this is equivalent to * socket.emit("message", "hello"); * }); * * @return self */ send(...args) { this.emit("message", ...args); return this; } /** * Sends a `message` event. Alias of {@link send}. * * @return self */ write(...args) { this.emit("message", ...args); return this; } /** * Writes a packet. * * @param {Object} packet - packet object * @param {Object} opts - options * @private */ packet(packet, opts = {}) { packet.nsp = this.nsp.name; opts.compress = false !== opts.compress; this.client._packet(packet, opts); } /** * Joins a room. * * @example * io.on("connection", (socket) => { * // join a single room * socket.join("room1"); * * // join multiple rooms * socket.join(["room1", "room2"]); * }); * * @param {String|Array} rooms - room or array of rooms * @return a Promise or nothing, depending on the adapter */ join(rooms) { debug("join room %s", rooms); return this.adapter.addAll(this.id, new Set(Array.isArray(rooms) ? rooms : [rooms])); } /** * Leaves a room. * * @example * io.on("connection", (socket) => { * // leave a single room * socket.leave("room1"); * * // leave multiple rooms * socket.leave("room1").leave("room2"); * }); * * @param {String} room * @return a Promise or nothing, depending on the adapter */ leave(room) { debug("leave room %s", room); return this.adapter.del(this.id, room); } /** * Leave all rooms. * * @private */ leaveAll() { this.adapter.delAll(this.id); } /** * Called by `Namespace` upon successful * middleware execution (ie: authorization). * Socket is added to namespace array before * call to join, so adapters can access it. * * @private */ _onconnect() { debug("socket connected - writing packet"); this.connected = true; this.join(this.id); if (this.conn.protocol === 3) { this.packet({ type: socket_io_parser_1.PacketType.CONNECT }); } else { this.packet({ type: socket_io_parser_1.PacketType.CONNECT, data: { sid: this.id } }); } } /** * Called with each packet. Called by `Client`. * * @param {Object} packet * @private */ _onpacket(packet) { debug("got packet %j", packet); switch (packet.type) { case socket_io_parser_1.PacketType.EVENT: this.onevent(packet); break; case socket_io_parser_1.PacketType.BINARY_EVENT: this.onevent(packet); break; case socket_io_parser_1.PacketType.ACK: this.onack(packet); break; case socket_io_parser_1.PacketType.BINARY_ACK: this.onack(packet); break; case socket_io_parser_1.PacketType.DISCONNECT: this.ondisconnect(); break; } } /** * Called upon event packet. * * @param {Packet} packet - packet object * @private */ onevent(packet) { const args = packet.data || []; debug("emitting event %j", args); if (null != packet.id) { debug("attaching ack callback to event"); args.push(this.ack(packet.id)); } if (this._anyListeners && this._anyListeners.length) { const listeners = this._anyListeners.slice(); for (const listener of listeners) { listener.apply(this, args); } } this.dispatch(args); } /** * Produces an ack callback to emit with an event. * * @param {Number} id - packet id * @private */ ack(id) { const self = this; let sent = false; return function () { // prevent double callbacks if (sent) return; const args = Array.prototype.slice.call(arguments); debug("sending ack %j", args); self.packet({ id: id, type: socket_io_parser_1.PacketType.ACK, data: args, }); sent = true; }; } /** * Called upon ack packet. * * @private */ onack(packet) { const ack = this.acks.get(packet.id); if ("function" == typeof ack) { debug("calling ack %s with %j", packet.id, packet.data); ack.apply(this, packet.data); this.acks.delete(packet.id); } else { debug("bad ack %s", packet.id); } } /** * Called upon client disconnect packet. * * @private */ ondisconnect() { debug("got disconnect packet"); this._onclose("client namespace disconnect"); } /** * Handles a client error. * * @private */ _onerror(err) { if (this.listeners("error").length) { this.emitReserved("error", err); } else { console.error("Missing error handler on `socket`."); console.error(err.stack); } } /** * Called upon closing. Called by `Client`. * * @param {String} reason * @throw {Error} optional error object * * @private */ _onclose(reason) { if (!this.connected) return this; debug("closing socket - reason %s", reason); this.emitReserved("disconnecting", reason); this._cleanup(); this.nsp._remove(this); this.client._remove(this); this.connected = false; this.emitReserved("disconnect", reason); return; } /** * Makes the socket leave all the rooms it was part of and prevents it from joining any other room * * @private */ _cleanup() { this.leaveAll(); this.join = noop; } /** * Produces an `error` packet. * * @param {Object} err - error object * * @private */ _error(err) { this.packet({ type: socket_io_parser_1.PacketType.CONNECT_ERROR, data: err }); } /** * Disconnects this client. * * @example * io.on("connection", (socket) => { * // disconnect this socket (the connection might be kept alive for other namespaces) * socket.disconnect(); * * // disconnect this socket and close the underlying connection * socket.disconnect(true); * }) * * @param {Boolean} close - if `true`, closes the underlying connection * @return self */ disconnect(close = false) { if (!this.connected) return this; if (close) { this.client._disconnect(); } else { this.packet({ type: socket_io_parser_1.PacketType.DISCONNECT }); this._onclose("server namespace disconnect"); } return this; } /** * Sets the compress flag. * * @example * io.on("connection", (socket) => { * socket.compress(false).emit("hello"); * }); * * @param {Boolean} compress - if `true`, compresses the sending data * @return {Socket} self */ compress(compress) { this.flags.compress = compress; return this; } /** * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to * receive messages (because of network slowness or other issues, or because they’re connected through long polling * and is in the middle of a request-response cycle). * * @example * io.on("connection", (socket) => { * socket.volatile.emit("hello"); // the client may or may not receive it * }); * * @return {Socket} self */ get volatile() { this.flags.volatile = true; return this; } /** * Sets a modifier for a subsequent event emission that the event data will only be broadcast to every sockets but the * sender. * * @example * io.on("connection", (socket) => { * // the “foo” event will be broadcast to all connected clients, except this socket * socket.broadcast.emit("foo", "bar"); * }); * * @return a new {@link BroadcastOperator} instance for chaining */ get broadcast() { return this.newBroadcastOperator(); } /** * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node. * * @example * io.on("connection", (socket) => { * // the “foo” event will be broadcast to all connected clients on this node, except this socket * socket.local.emit("foo", "bar"); * }); * * @return a new {@link BroadcastOperator} instance for chaining */ get local() { return this.newBroadcastOperator().local; } /** * Sets a modifier for a subsequent event emission that the callback will be called with an error when the * given number of milliseconds have elapsed without an acknowledgement from the client: * * @example * io.on("connection", (socket) => { * socket.timeout(5000).emit("my-event", (err) => { * if (err) { * // the client did not acknowledge the event in the given delay * } * }); * }); * * @returns self */ timeout(timeout) { this.flags.timeout = timeout; return this; } /** * Dispatch incoming event to socket listeners. * * @param {Array} event - event that will get emitted * @private */ dispatch(event) { debug("dispatching an event %j", event); this.run(event, (err) => { process.nextTick(() => { if (err) { return this._onerror(err); } if (this.connected) { super.emitUntyped.apply(this, event); } else { debug("ignore packet received after disconnection"); } }); }); } /** * Sets up socket middleware. * * @example * io.on("connection", (socket) => { * socket.use(([event, ...args], next) => { * if (isUnauthorized(event)) { * return next(new Error("unauthorized event")); * } * // do not forget to call next * next(); * }); * * socket.on("error", (err) => { * if (err && err.message === "unauthorized event") { * socket.disconnect(); * } * }); * }); * * @param {Function} fn - middleware function (event, next) * @return {Socket} self */ use(fn) { this.fns.push(fn); return this; } /** * Executes the middleware for an incoming event. * * @param {Array} event - event that will get emitted * @param {Function} fn - last fn call in the middleware * @private */ run(event, fn) { const fns = this.fns.slice(0); if (!fns.length) return fn(null); function run(i) { fns[i](event, function (err) { // upon error, short-circuit if (err) return fn(err); // if no middleware left, summon callback if (!fns[i + 1]) return fn(null); // go on to next run(i + 1); }); } run(0); } /** * Whether the socket is currently disconnected */ get disconnected() { return !this.connected; } /** * A reference to the request that originated the underlying Engine.IO Socket. */ get request() { return this.client.request; } /** * A reference to the underlying Client transport connection (Engine.IO Socket object). * * @example * io.on("connection", (socket) => { * console.log(socket.conn.transport.name); // prints "polling" or "websocket" * * socket.conn.once("upgrade", () => { * console.log(socket.conn.transport.name); // prints "websocket" * }); * }); */ get conn() { return this.client.conn; } /** * Returns the rooms the socket is currently in. * * @example * io.on("connection", (socket) => { * console.log(socket.rooms); // Set { } * * socket.join("room1"); * * console.log(socket.rooms); // Set { , "room1" } * }); */ get rooms() { return this.adapter.socketRooms(this.id) || new Set(); } /** * Adds a listener that will be fired when any event is received. The event name is passed as the first argument to * the callback. * * @example * io.on("connection", (socket) => { * socket.onAny((event, ...args) => { * console.log(`got event ${event}`); * }); * }); * * @param listener */ onAny(listener) { this._anyListeners = this._anyListeners || []; this._anyListeners.push(listener); return this; } /** * Adds a listener that will be fired when any event is received. The event name is passed as the first argument to * the callback. The listener is added to the beginning of the listeners array. * * @param listener */ prependAny(listener) { this._anyListeners = this._anyListeners || []; this._anyListeners.unshift(listener); return this; } /** * Removes the listener that will be fired when any event is received. * * @example * io.on("connection", (socket) => { * const catchAllListener = (event, ...args) => { * console.log(`got event ${event}`); * } * * socket.onAny(catchAllListener); * * // remove a specific listener * socket.offAny(catchAllListener); * * // or remove all listeners * socket.offAny(); * }); * * @param listener */ offAny(listener) { if (!this._anyListeners) { return this; } if (listener) { const listeners = this._anyListeners; for (let i = 0; i < listeners.length; i++) { if (listener === listeners[i]) { listeners.splice(i, 1); return this; } } } else { this._anyListeners = []; } return this; } /** * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, * e.g. to remove listeners. */ listenersAny() { return this._anyListeners || []; } /** * Adds a listener that will be fired when any event is sent. The event name is passed as the first argument to * the callback. * * Note: acknowledgements sent to the client are not included. * * @example * io.on("connection", (socket) => { * socket.onAnyOutgoing((event, ...args) => { * console.log(`sent event ${event}`); * }); * }); * * @param listener */ onAnyOutgoing(listener) { this._anyOutgoingListeners = this._anyOutgoingListeners || []; this._anyOutgoingListeners.push(listener); return this; } /** * Adds a listener that will be fired when any event is emitted. The event name is passed as the first argument to the * callback. The listener is added to the beginning of the listeners array. * * @example * io.on("connection", (socket) => { * socket.prependAnyOutgoing((event, ...args) => { * console.log(`sent event ${event}`); * }); * }); * * @param listener */ prependAnyOutgoing(listener) { this._anyOutgoingListeners = this._anyOutgoingListeners || []; this._anyOutgoingListeners.unshift(listener); return this; } /** * Removes the listener that will be fired when any event is sent. * * @example * io.on("connection", (socket) => { * const catchAllListener = (event, ...args) => { * console.log(`sent event ${event}`); * } * * socket.onAnyOutgoing(catchAllListener); * * // remove a specific listener * socket.offAnyOutgoing(catchAllListener); * * // or remove all listeners * socket.offAnyOutgoing(); * }); * * @param listener - the catch-all listener */ offAnyOutgoing(listener) { if (!this._anyOutgoingListeners) { return this; } if (listener) { const listeners = this._anyOutgoingListeners; for (let i = 0; i < listeners.length; i++) { if (listener === listeners[i]) { listeners.splice(i, 1); return this; } } } else { this._anyOutgoingListeners = []; } return this; } /** * Returns an array of listeners that are listening for any event that is specified. This array can be manipulated, * e.g. to remove listeners. */ listenersAnyOutgoing() { return this._anyOutgoingListeners || []; } /** * Notify the listeners for each packet sent (emit or broadcast) * * @param packet * * @private */ notifyOutgoingListeners(packet) { if (this._anyOutgoingListeners && this._anyOutgoingListeners.length) { const listeners = this._anyOutgoingListeners.slice(); for (const listener of listeners) { listener.apply(this, packet.data); } } } newBroadcastOperator() { const flags = Object.assign({}, this.flags); this.flags = {}; return new broadcast_operator_1.BroadcastOperator(this.adapter, new Set(), new Set([this.id]), flags); } } exports.Socket = Socket;