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- // https://d3js.org/d3-hierarchy/ v3.1.2 Copyright 2010-2021 Mike Bostock
- (function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
- typeof define === 'function' && define.amd ? define(['exports'], factory) :
- (global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}));
- })(this, (function (exports) { 'use strict';
-
- function defaultSeparation$1(a, b) {
- return a.parent === b.parent ? 1 : 2;
- }
-
- function meanX(children) {
- return children.reduce(meanXReduce, 0) / children.length;
- }
-
- function meanXReduce(x, c) {
- return x + c.x;
- }
-
- function maxY(children) {
- return 1 + children.reduce(maxYReduce, 0);
- }
-
- function maxYReduce(y, c) {
- return Math.max(y, c.y);
- }
-
- function leafLeft(node) {
- var children;
- while (children = node.children) node = children[0];
- return node;
- }
-
- function leafRight(node) {
- var children;
- while (children = node.children) node = children[children.length - 1];
- return node;
- }
-
- function cluster() {
- var separation = defaultSeparation$1,
- dx = 1,
- dy = 1,
- nodeSize = false;
-
- function cluster(root) {
- var previousNode,
- x = 0;
-
- // First walk, computing the initial x & y values.
- root.eachAfter(function(node) {
- var children = node.children;
- if (children) {
- node.x = meanX(children);
- node.y = maxY(children);
- } else {
- node.x = previousNode ? x += separation(node, previousNode) : 0;
- node.y = 0;
- previousNode = node;
- }
- });
-
- var left = leafLeft(root),
- right = leafRight(root),
- x0 = left.x - separation(left, right) / 2,
- x1 = right.x + separation(right, left) / 2;
-
- // Second walk, normalizing x & y to the desired size.
- return root.eachAfter(nodeSize ? function(node) {
- node.x = (node.x - root.x) * dx;
- node.y = (root.y - node.y) * dy;
- } : function(node) {
- node.x = (node.x - x0) / (x1 - x0) * dx;
- node.y = (1 - (root.y ? node.y / root.y : 1)) * dy;
- });
- }
-
- cluster.separation = function(x) {
- return arguments.length ? (separation = x, cluster) : separation;
- };
-
- cluster.size = function(x) {
- return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? null : [dx, dy]);
- };
-
- cluster.nodeSize = function(x) {
- return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], cluster) : (nodeSize ? [dx, dy] : null);
- };
-
- return cluster;
- }
-
- function count(node) {
- var sum = 0,
- children = node.children,
- i = children && children.length;
- if (!i) sum = 1;
- else while (--i >= 0) sum += children[i].value;
- node.value = sum;
- }
-
- function node_count() {
- return this.eachAfter(count);
- }
-
- function node_each(callback, that) {
- let index = -1;
- for (const node of this) {
- callback.call(that, node, ++index, this);
- }
- return this;
- }
-
- function node_eachBefore(callback, that) {
- var node = this, nodes = [node], children, i, index = -1;
- while (node = nodes.pop()) {
- callback.call(that, node, ++index, this);
- if (children = node.children) {
- for (i = children.length - 1; i >= 0; --i) {
- nodes.push(children[i]);
- }
- }
- }
- return this;
- }
-
- function node_eachAfter(callback, that) {
- var node = this, nodes = [node], next = [], children, i, n, index = -1;
- while (node = nodes.pop()) {
- next.push(node);
- if (children = node.children) {
- for (i = 0, n = children.length; i < n; ++i) {
- nodes.push(children[i]);
- }
- }
- }
- while (node = next.pop()) {
- callback.call(that, node, ++index, this);
- }
- return this;
- }
-
- function node_find(callback, that) {
- let index = -1;
- for (const node of this) {
- if (callback.call(that, node, ++index, this)) {
- return node;
- }
- }
- }
-
- function node_sum(value) {
- return this.eachAfter(function(node) {
- var sum = +value(node.data) || 0,
- children = node.children,
- i = children && children.length;
- while (--i >= 0) sum += children[i].value;
- node.value = sum;
- });
- }
-
- function node_sort(compare) {
- return this.eachBefore(function(node) {
- if (node.children) {
- node.children.sort(compare);
- }
- });
- }
-
- function node_path(end) {
- var start = this,
- ancestor = leastCommonAncestor(start, end),
- nodes = [start];
- while (start !== ancestor) {
- start = start.parent;
- nodes.push(start);
- }
- var k = nodes.length;
- while (end !== ancestor) {
- nodes.splice(k, 0, end);
- end = end.parent;
- }
- return nodes;
- }
-
- function leastCommonAncestor(a, b) {
- if (a === b) return a;
- var aNodes = a.ancestors(),
- bNodes = b.ancestors(),
- c = null;
- a = aNodes.pop();
- b = bNodes.pop();
- while (a === b) {
- c = a;
- a = aNodes.pop();
- b = bNodes.pop();
- }
- return c;
- }
-
- function node_ancestors() {
- var node = this, nodes = [node];
- while (node = node.parent) {
- nodes.push(node);
- }
- return nodes;
- }
-
- function node_descendants() {
- return Array.from(this);
- }
-
- function node_leaves() {
- var leaves = [];
- this.eachBefore(function(node) {
- if (!node.children) {
- leaves.push(node);
- }
- });
- return leaves;
- }
-
- function node_links() {
- var root = this, links = [];
- root.each(function(node) {
- if (node !== root) { // Don’t include the root’s parent, if any.
- links.push({source: node.parent, target: node});
- }
- });
- return links;
- }
-
- function* node_iterator() {
- var node = this, current, next = [node], children, i, n;
- do {
- current = next.reverse(), next = [];
- while (node = current.pop()) {
- yield node;
- if (children = node.children) {
- for (i = 0, n = children.length; i < n; ++i) {
- next.push(children[i]);
- }
- }
- }
- } while (next.length);
- }
-
- function hierarchy(data, children) {
- if (data instanceof Map) {
- data = [undefined, data];
- if (children === undefined) children = mapChildren;
- } else if (children === undefined) {
- children = objectChildren;
- }
-
- var root = new Node$1(data),
- node,
- nodes = [root],
- child,
- childs,
- i,
- n;
-
- while (node = nodes.pop()) {
- if ((childs = children(node.data)) && (n = (childs = Array.from(childs)).length)) {
- node.children = childs;
- for (i = n - 1; i >= 0; --i) {
- nodes.push(child = childs[i] = new Node$1(childs[i]));
- child.parent = node;
- child.depth = node.depth + 1;
- }
- }
- }
-
- return root.eachBefore(computeHeight);
- }
-
- function node_copy() {
- return hierarchy(this).eachBefore(copyData);
- }
-
- function objectChildren(d) {
- return d.children;
- }
-
- function mapChildren(d) {
- return Array.isArray(d) ? d[1] : null;
- }
-
- function copyData(node) {
- if (node.data.value !== undefined) node.value = node.data.value;
- node.data = node.data.data;
- }
-
- function computeHeight(node) {
- var height = 0;
- do node.height = height;
- while ((node = node.parent) && (node.height < ++height));
- }
-
- function Node$1(data) {
- this.data = data;
- this.depth =
- this.height = 0;
- this.parent = null;
- }
-
- Node$1.prototype = hierarchy.prototype = {
- constructor: Node$1,
- count: node_count,
- each: node_each,
- eachAfter: node_eachAfter,
- eachBefore: node_eachBefore,
- find: node_find,
- sum: node_sum,
- sort: node_sort,
- path: node_path,
- ancestors: node_ancestors,
- descendants: node_descendants,
- leaves: node_leaves,
- links: node_links,
- copy: node_copy,
- [Symbol.iterator]: node_iterator
- };
-
- function optional(f) {
- return f == null ? null : required(f);
- }
-
- function required(f) {
- if (typeof f !== "function") throw new Error;
- return f;
- }
-
- function constantZero() {
- return 0;
- }
-
- function constant(x) {
- return function() {
- return x;
- };
- }
-
- // https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use
- const a = 1664525;
- const c = 1013904223;
- const m = 4294967296; // 2^32
-
- function lcg() {
- let s = 1;
- return () => (s = (a * s + c) % m) / m;
- }
-
- function array(x) {
- return typeof x === "object" && "length" in x
- ? x // Array, TypedArray, NodeList, array-like
- : Array.from(x); // Map, Set, iterable, string, or anything else
- }
-
- function shuffle(array, random) {
- let m = array.length,
- t,
- i;
-
- while (m) {
- i = random() * m-- | 0;
- t = array[m];
- array[m] = array[i];
- array[i] = t;
- }
-
- return array;
- }
-
- function enclose(circles) {
- return packEncloseRandom(circles, lcg());
- }
-
- function packEncloseRandom(circles, random) {
- var i = 0, n = (circles = shuffle(Array.from(circles), random)).length, B = [], p, e;
-
- while (i < n) {
- p = circles[i];
- if (e && enclosesWeak(e, p)) ++i;
- else e = encloseBasis(B = extendBasis(B, p)), i = 0;
- }
-
- return e;
- }
-
- function extendBasis(B, p) {
- var i, j;
-
- if (enclosesWeakAll(p, B)) return [p];
-
- // If we get here then B must have at least one element.
- for (i = 0; i < B.length; ++i) {
- if (enclosesNot(p, B[i])
- && enclosesWeakAll(encloseBasis2(B[i], p), B)) {
- return [B[i], p];
- }
- }
-
- // If we get here then B must have at least two elements.
- for (i = 0; i < B.length - 1; ++i) {
- for (j = i + 1; j < B.length; ++j) {
- if (enclosesNot(encloseBasis2(B[i], B[j]), p)
- && enclosesNot(encloseBasis2(B[i], p), B[j])
- && enclosesNot(encloseBasis2(B[j], p), B[i])
- && enclosesWeakAll(encloseBasis3(B[i], B[j], p), B)) {
- return [B[i], B[j], p];
- }
- }
- }
-
- // If we get here then something is very wrong.
- throw new Error;
- }
-
- function enclosesNot(a, b) {
- var dr = a.r - b.r, dx = b.x - a.x, dy = b.y - a.y;
- return dr < 0 || dr * dr < dx * dx + dy * dy;
- }
-
- function enclosesWeak(a, b) {
- var dr = a.r - b.r + Math.max(a.r, b.r, 1) * 1e-9, dx = b.x - a.x, dy = b.y - a.y;
- return dr > 0 && dr * dr > dx * dx + dy * dy;
- }
-
- function enclosesWeakAll(a, B) {
- for (var i = 0; i < B.length; ++i) {
- if (!enclosesWeak(a, B[i])) {
- return false;
- }
- }
- return true;
- }
-
- function encloseBasis(B) {
- switch (B.length) {
- case 1: return encloseBasis1(B[0]);
- case 2: return encloseBasis2(B[0], B[1]);
- case 3: return encloseBasis3(B[0], B[1], B[2]);
- }
- }
-
- function encloseBasis1(a) {
- return {
- x: a.x,
- y: a.y,
- r: a.r
- };
- }
-
- function encloseBasis2(a, b) {
- var x1 = a.x, y1 = a.y, r1 = a.r,
- x2 = b.x, y2 = b.y, r2 = b.r,
- x21 = x2 - x1, y21 = y2 - y1, r21 = r2 - r1,
- l = Math.sqrt(x21 * x21 + y21 * y21);
- return {
- x: (x1 + x2 + x21 / l * r21) / 2,
- y: (y1 + y2 + y21 / l * r21) / 2,
- r: (l + r1 + r2) / 2
- };
- }
-
- function encloseBasis3(a, b, c) {
- var x1 = a.x, y1 = a.y, r1 = a.r,
- x2 = b.x, y2 = b.y, r2 = b.r,
- x3 = c.x, y3 = c.y, r3 = c.r,
- a2 = x1 - x2,
- a3 = x1 - x3,
- b2 = y1 - y2,
- b3 = y1 - y3,
- c2 = r2 - r1,
- c3 = r3 - r1,
- d1 = x1 * x1 + y1 * y1 - r1 * r1,
- d2 = d1 - x2 * x2 - y2 * y2 + r2 * r2,
- d3 = d1 - x3 * x3 - y3 * y3 + r3 * r3,
- ab = a3 * b2 - a2 * b3,
- xa = (b2 * d3 - b3 * d2) / (ab * 2) - x1,
- xb = (b3 * c2 - b2 * c3) / ab,
- ya = (a3 * d2 - a2 * d3) / (ab * 2) - y1,
- yb = (a2 * c3 - a3 * c2) / ab,
- A = xb * xb + yb * yb - 1,
- B = 2 * (r1 + xa * xb + ya * yb),
- C = xa * xa + ya * ya - r1 * r1,
- r = -(Math.abs(A) > 1e-6 ? (B + Math.sqrt(B * B - 4 * A * C)) / (2 * A) : C / B);
- return {
- x: x1 + xa + xb * r,
- y: y1 + ya + yb * r,
- r: r
- };
- }
-
- function place(b, a, c) {
- var dx = b.x - a.x, x, a2,
- dy = b.y - a.y, y, b2,
- d2 = dx * dx + dy * dy;
- if (d2) {
- a2 = a.r + c.r, a2 *= a2;
- b2 = b.r + c.r, b2 *= b2;
- if (a2 > b2) {
- x = (d2 + b2 - a2) / (2 * d2);
- y = Math.sqrt(Math.max(0, b2 / d2 - x * x));
- c.x = b.x - x * dx - y * dy;
- c.y = b.y - x * dy + y * dx;
- } else {
- x = (d2 + a2 - b2) / (2 * d2);
- y = Math.sqrt(Math.max(0, a2 / d2 - x * x));
- c.x = a.x + x * dx - y * dy;
- c.y = a.y + x * dy + y * dx;
- }
- } else {
- c.x = a.x + c.r;
- c.y = a.y;
- }
- }
-
- function intersects(a, b) {
- var dr = a.r + b.r - 1e-6, dx = b.x - a.x, dy = b.y - a.y;
- return dr > 0 && dr * dr > dx * dx + dy * dy;
- }
-
- function score(node) {
- var a = node._,
- b = node.next._,
- ab = a.r + b.r,
- dx = (a.x * b.r + b.x * a.r) / ab,
- dy = (a.y * b.r + b.y * a.r) / ab;
- return dx * dx + dy * dy;
- }
-
- function Node(circle) {
- this._ = circle;
- this.next = null;
- this.previous = null;
- }
-
- function packSiblingsRandom(circles, random) {
- if (!(n = (circles = array(circles)).length)) return 0;
-
- var a, b, c, n, aa, ca, i, j, k, sj, sk;
-
- // Place the first circle.
- a = circles[0], a.x = 0, a.y = 0;
- if (!(n > 1)) return a.r;
-
- // Place the second circle.
- b = circles[1], a.x = -b.r, b.x = a.r, b.y = 0;
- if (!(n > 2)) return a.r + b.r;
-
- // Place the third circle.
- place(b, a, c = circles[2]);
-
- // Initialize the front-chain using the first three circles a, b and c.
- a = new Node(a), b = new Node(b), c = new Node(c);
- a.next = c.previous = b;
- b.next = a.previous = c;
- c.next = b.previous = a;
-
- // Attempt to place each remaining circle…
- pack: for (i = 3; i < n; ++i) {
- place(a._, b._, c = circles[i]), c = new Node(c);
-
- // Find the closest intersecting circle on the front-chain, if any.
- // “Closeness” is determined by linear distance along the front-chain.
- // “Ahead” or “behind” is likewise determined by linear distance.
- j = b.next, k = a.previous, sj = b._.r, sk = a._.r;
- do {
- if (sj <= sk) {
- if (intersects(j._, c._)) {
- b = j, a.next = b, b.previous = a, --i;
- continue pack;
- }
- sj += j._.r, j = j.next;
- } else {
- if (intersects(k._, c._)) {
- a = k, a.next = b, b.previous = a, --i;
- continue pack;
- }
- sk += k._.r, k = k.previous;
- }
- } while (j !== k.next);
-
- // Success! Insert the new circle c between a and b.
- c.previous = a, c.next = b, a.next = b.previous = b = c;
-
- // Compute the new closest circle pair to the centroid.
- aa = score(a);
- while ((c = c.next) !== b) {
- if ((ca = score(c)) < aa) {
- a = c, aa = ca;
- }
- }
- b = a.next;
- }
-
- // Compute the enclosing circle of the front chain.
- a = [b._], c = b; while ((c = c.next) !== b) a.push(c._); c = packEncloseRandom(a, random);
-
- // Translate the circles to put the enclosing circle around the origin.
- for (i = 0; i < n; ++i) a = circles[i], a.x -= c.x, a.y -= c.y;
-
- return c.r;
- }
-
- function siblings(circles) {
- packSiblingsRandom(circles, lcg());
- return circles;
- }
-
- function defaultRadius(d) {
- return Math.sqrt(d.value);
- }
-
- function index$1() {
- var radius = null,
- dx = 1,
- dy = 1,
- padding = constantZero;
-
- function pack(root) {
- const random = lcg();
- root.x = dx / 2, root.y = dy / 2;
- if (radius) {
- root.eachBefore(radiusLeaf(radius))
- .eachAfter(packChildrenRandom(padding, 0.5, random))
- .eachBefore(translateChild(1));
- } else {
- root.eachBefore(radiusLeaf(defaultRadius))
- .eachAfter(packChildrenRandom(constantZero, 1, random))
- .eachAfter(packChildrenRandom(padding, root.r / Math.min(dx, dy), random))
- .eachBefore(translateChild(Math.min(dx, dy) / (2 * root.r)));
- }
- return root;
- }
-
- pack.radius = function(x) {
- return arguments.length ? (radius = optional(x), pack) : radius;
- };
-
- pack.size = function(x) {
- return arguments.length ? (dx = +x[0], dy = +x[1], pack) : [dx, dy];
- };
-
- pack.padding = function(x) {
- return arguments.length ? (padding = typeof x === "function" ? x : constant(+x), pack) : padding;
- };
-
- return pack;
- }
-
- function radiusLeaf(radius) {
- return function(node) {
- if (!node.children) {
- node.r = Math.max(0, +radius(node) || 0);
- }
- };
- }
-
- function packChildrenRandom(padding, k, random) {
- return function(node) {
- if (children = node.children) {
- var children,
- i,
- n = children.length,
- r = padding(node) * k || 0,
- e;
-
- if (r) for (i = 0; i < n; ++i) children[i].r += r;
- e = packSiblingsRandom(children, random);
- if (r) for (i = 0; i < n; ++i) children[i].r -= r;
- node.r = e + r;
- }
- };
- }
-
- function translateChild(k) {
- return function(node) {
- var parent = node.parent;
- node.r *= k;
- if (parent) {
- node.x = parent.x + k * node.x;
- node.y = parent.y + k * node.y;
- }
- };
- }
-
- function roundNode(node) {
- node.x0 = Math.round(node.x0);
- node.y0 = Math.round(node.y0);
- node.x1 = Math.round(node.x1);
- node.y1 = Math.round(node.y1);
- }
-
- function treemapDice(parent, x0, y0, x1, y1) {
- var nodes = parent.children,
- node,
- i = -1,
- n = nodes.length,
- k = parent.value && (x1 - x0) / parent.value;
-
- while (++i < n) {
- node = nodes[i], node.y0 = y0, node.y1 = y1;
- node.x0 = x0, node.x1 = x0 += node.value * k;
- }
- }
-
- function partition() {
- var dx = 1,
- dy = 1,
- padding = 0,
- round = false;
-
- function partition(root) {
- var n = root.height + 1;
- root.x0 =
- root.y0 = padding;
- root.x1 = dx;
- root.y1 = dy / n;
- root.eachBefore(positionNode(dy, n));
- if (round) root.eachBefore(roundNode);
- return root;
- }
-
- function positionNode(dy, n) {
- return function(node) {
- if (node.children) {
- treemapDice(node, node.x0, dy * (node.depth + 1) / n, node.x1, dy * (node.depth + 2) / n);
- }
- var x0 = node.x0,
- y0 = node.y0,
- x1 = node.x1 - padding,
- y1 = node.y1 - padding;
- if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
- if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
- node.x0 = x0;
- node.y0 = y0;
- node.x1 = x1;
- node.y1 = y1;
- };
- }
-
- partition.round = function(x) {
- return arguments.length ? (round = !!x, partition) : round;
- };
-
- partition.size = function(x) {
- return arguments.length ? (dx = +x[0], dy = +x[1], partition) : [dx, dy];
- };
-
- partition.padding = function(x) {
- return arguments.length ? (padding = +x, partition) : padding;
- };
-
- return partition;
- }
-
- var preroot = {depth: -1},
- ambiguous = {},
- imputed = {};
-
- function defaultId(d) {
- return d.id;
- }
-
- function defaultParentId(d) {
- return d.parentId;
- }
-
- function stratify() {
- var id = defaultId,
- parentId = defaultParentId,
- path;
-
- function stratify(data) {
- var nodes = Array.from(data),
- currentId = id,
- currentParentId = parentId,
- n,
- d,
- i,
- root,
- parent,
- node,
- nodeId,
- nodeKey,
- nodeByKey = new Map;
-
- if (path != null) {
- const I = nodes.map((d, i) => normalize(path(d, i, data)));
- const P = I.map(parentof);
- const S = new Set(I).add("");
- for (const i of P) {
- if (!S.has(i)) {
- S.add(i);
- I.push(i);
- P.push(parentof(i));
- nodes.push(imputed);
- }
- }
- currentId = (_, i) => I[i];
- currentParentId = (_, i) => P[i];
- }
-
- for (i = 0, n = nodes.length; i < n; ++i) {
- d = nodes[i], node = nodes[i] = new Node$1(d);
- if ((nodeId = currentId(d, i, data)) != null && (nodeId += "")) {
- nodeKey = node.id = nodeId;
- nodeByKey.set(nodeKey, nodeByKey.has(nodeKey) ? ambiguous : node);
- }
- if ((nodeId = currentParentId(d, i, data)) != null && (nodeId += "")) {
- node.parent = nodeId;
- }
- }
-
- for (i = 0; i < n; ++i) {
- node = nodes[i];
- if (nodeId = node.parent) {
- parent = nodeByKey.get(nodeId);
- if (!parent) throw new Error("missing: " + nodeId);
- if (parent === ambiguous) throw new Error("ambiguous: " + nodeId);
- if (parent.children) parent.children.push(node);
- else parent.children = [node];
- node.parent = parent;
- } else {
- if (root) throw new Error("multiple roots");
- root = node;
- }
- }
-
- if (!root) throw new Error("no root");
-
- // When imputing internal nodes, only introduce roots if needed.
- // Then replace the imputed marker data with null.
- if (path != null) {
- while (root.data === imputed && root.children.length === 1) {
- root = root.children[0], --n;
- }
- for (let i = nodes.length - 1; i >= 0; --i) {
- node = nodes[i];
- if (node.data !== imputed) break;
- node.data = null;
- }
- }
-
- root.parent = preroot;
- root.eachBefore(function(node) { node.depth = node.parent.depth + 1; --n; }).eachBefore(computeHeight);
- root.parent = null;
- if (n > 0) throw new Error("cycle");
-
- return root;
- }
-
- stratify.id = function(x) {
- return arguments.length ? (id = optional(x), stratify) : id;
- };
-
- stratify.parentId = function(x) {
- return arguments.length ? (parentId = optional(x), stratify) : parentId;
- };
-
- stratify.path = function(x) {
- return arguments.length ? (path = optional(x), stratify) : path;
- };
-
- return stratify;
- }
-
- // To normalize a path, we coerce to a string, strip the trailing slash if any
- // (as long as the trailing slash is not immediately preceded by another slash),
- // and add leading slash if missing.
- function normalize(path) {
- path = `${path}`;
- let i = path.length;
- if (slash(path, i - 1) && !slash(path, i - 2)) path = path.slice(0, -1);
- return path[0] === "/" ? path : `/${path}`;
- }
-
- // Walk backwards to find the first slash that is not the leading slash, e.g.:
- // "/foo/bar" ⇥ "/foo", "/foo" ⇥ "/", "/" ↦ "". (The root is special-cased
- // because the id of the root must be a truthy value.)
- function parentof(path) {
- let i = path.length;
- if (i < 2) return "";
- while (--i > 1) if (slash(path, i)) break;
- return path.slice(0, i);
- }
-
- // Slashes can be escaped; to determine whether a slash is a path delimiter, we
- // count the number of preceding backslashes escaping the forward slash: an odd
- // number indicates an escaped forward slash.
- function slash(path, i) {
- if (path[i] === "/") {
- let k = 0;
- while (i > 0 && path[--i] === "\\") ++k;
- if ((k & 1) === 0) return true;
- }
- return false;
- }
-
- function defaultSeparation(a, b) {
- return a.parent === b.parent ? 1 : 2;
- }
-
- // function radialSeparation(a, b) {
- // return (a.parent === b.parent ? 1 : 2) / a.depth;
- // }
-
- // This function is used to traverse the left contour of a subtree (or
- // subforest). It returns the successor of v on this contour. This successor is
- // either given by the leftmost child of v or by the thread of v. The function
- // returns null if and only if v is on the highest level of its subtree.
- function nextLeft(v) {
- var children = v.children;
- return children ? children[0] : v.t;
- }
-
- // This function works analogously to nextLeft.
- function nextRight(v) {
- var children = v.children;
- return children ? children[children.length - 1] : v.t;
- }
-
- // Shifts the current subtree rooted at w+. This is done by increasing
- // prelim(w+) and mod(w+) by shift.
- function moveSubtree(wm, wp, shift) {
- var change = shift / (wp.i - wm.i);
- wp.c -= change;
- wp.s += shift;
- wm.c += change;
- wp.z += shift;
- wp.m += shift;
- }
-
- // All other shifts, applied to the smaller subtrees between w- and w+, are
- // performed by this function. To prepare the shifts, we have to adjust
- // change(w+), shift(w+), and change(w-).
- function executeShifts(v) {
- var shift = 0,
- change = 0,
- children = v.children,
- i = children.length,
- w;
- while (--i >= 0) {
- w = children[i];
- w.z += shift;
- w.m += shift;
- shift += w.s + (change += w.c);
- }
- }
-
- // If vi-’s ancestor is a sibling of v, returns vi-’s ancestor. Otherwise,
- // returns the specified (default) ancestor.
- function nextAncestor(vim, v, ancestor) {
- return vim.a.parent === v.parent ? vim.a : ancestor;
- }
-
- function TreeNode(node, i) {
- this._ = node;
- this.parent = null;
- this.children = null;
- this.A = null; // default ancestor
- this.a = this; // ancestor
- this.z = 0; // prelim
- this.m = 0; // mod
- this.c = 0; // change
- this.s = 0; // shift
- this.t = null; // thread
- this.i = i; // number
- }
-
- TreeNode.prototype = Object.create(Node$1.prototype);
-
- function treeRoot(root) {
- var tree = new TreeNode(root, 0),
- node,
- nodes = [tree],
- child,
- children,
- i,
- n;
-
- while (node = nodes.pop()) {
- if (children = node._.children) {
- node.children = new Array(n = children.length);
- for (i = n - 1; i >= 0; --i) {
- nodes.push(child = node.children[i] = new TreeNode(children[i], i));
- child.parent = node;
- }
- }
- }
-
- (tree.parent = new TreeNode(null, 0)).children = [tree];
- return tree;
- }
-
- // Node-link tree diagram using the Reingold-Tilford "tidy" algorithm
- function tree() {
- var separation = defaultSeparation,
- dx = 1,
- dy = 1,
- nodeSize = null;
-
- function tree(root) {
- var t = treeRoot(root);
-
- // Compute the layout using Buchheim et al.’s algorithm.
- t.eachAfter(firstWalk), t.parent.m = -t.z;
- t.eachBefore(secondWalk);
-
- // If a fixed node size is specified, scale x and y.
- if (nodeSize) root.eachBefore(sizeNode);
-
- // If a fixed tree size is specified, scale x and y based on the extent.
- // Compute the left-most, right-most, and depth-most nodes for extents.
- else {
- var left = root,
- right = root,
- bottom = root;
- root.eachBefore(function(node) {
- if (node.x < left.x) left = node;
- if (node.x > right.x) right = node;
- if (node.depth > bottom.depth) bottom = node;
- });
- var s = left === right ? 1 : separation(left, right) / 2,
- tx = s - left.x,
- kx = dx / (right.x + s + tx),
- ky = dy / (bottom.depth || 1);
- root.eachBefore(function(node) {
- node.x = (node.x + tx) * kx;
- node.y = node.depth * ky;
- });
- }
-
- return root;
- }
-
- // Computes a preliminary x-coordinate for v. Before that, FIRST WALK is
- // applied recursively to the children of v, as well as the function
- // APPORTION. After spacing out the children by calling EXECUTE SHIFTS, the
- // node v is placed to the midpoint of its outermost children.
- function firstWalk(v) {
- var children = v.children,
- siblings = v.parent.children,
- w = v.i ? siblings[v.i - 1] : null;
- if (children) {
- executeShifts(v);
- var midpoint = (children[0].z + children[children.length - 1].z) / 2;
- if (w) {
- v.z = w.z + separation(v._, w._);
- v.m = v.z - midpoint;
- } else {
- v.z = midpoint;
- }
- } else if (w) {
- v.z = w.z + separation(v._, w._);
- }
- v.parent.A = apportion(v, w, v.parent.A || siblings[0]);
- }
-
- // Computes all real x-coordinates by summing up the modifiers recursively.
- function secondWalk(v) {
- v._.x = v.z + v.parent.m;
- v.m += v.parent.m;
- }
-
- // The core of the algorithm. Here, a new subtree is combined with the
- // previous subtrees. Threads are used to traverse the inside and outside
- // contours of the left and right subtree up to the highest common level. The
- // vertices used for the traversals are vi+, vi-, vo-, and vo+, where the
- // superscript o means outside and i means inside, the subscript - means left
- // subtree and + means right subtree. For summing up the modifiers along the
- // contour, we use respective variables si+, si-, so-, and so+. Whenever two
- // nodes of the inside contours conflict, we compute the left one of the
- // greatest uncommon ancestors using the function ANCESTOR and call MOVE
- // SUBTREE to shift the subtree and prepare the shifts of smaller subtrees.
- // Finally, we add a new thread (if necessary).
- function apportion(v, w, ancestor) {
- if (w) {
- var vip = v,
- vop = v,
- vim = w,
- vom = vip.parent.children[0],
- sip = vip.m,
- sop = vop.m,
- sim = vim.m,
- som = vom.m,
- shift;
- while (vim = nextRight(vim), vip = nextLeft(vip), vim && vip) {
- vom = nextLeft(vom);
- vop = nextRight(vop);
- vop.a = v;
- shift = vim.z + sim - vip.z - sip + separation(vim._, vip._);
- if (shift > 0) {
- moveSubtree(nextAncestor(vim, v, ancestor), v, shift);
- sip += shift;
- sop += shift;
- }
- sim += vim.m;
- sip += vip.m;
- som += vom.m;
- sop += vop.m;
- }
- if (vim && !nextRight(vop)) {
- vop.t = vim;
- vop.m += sim - sop;
- }
- if (vip && !nextLeft(vom)) {
- vom.t = vip;
- vom.m += sip - som;
- ancestor = v;
- }
- }
- return ancestor;
- }
-
- function sizeNode(node) {
- node.x *= dx;
- node.y = node.depth * dy;
- }
-
- tree.separation = function(x) {
- return arguments.length ? (separation = x, tree) : separation;
- };
-
- tree.size = function(x) {
- return arguments.length ? (nodeSize = false, dx = +x[0], dy = +x[1], tree) : (nodeSize ? null : [dx, dy]);
- };
-
- tree.nodeSize = function(x) {
- return arguments.length ? (nodeSize = true, dx = +x[0], dy = +x[1], tree) : (nodeSize ? [dx, dy] : null);
- };
-
- return tree;
- }
-
- function treemapSlice(parent, x0, y0, x1, y1) {
- var nodes = parent.children,
- node,
- i = -1,
- n = nodes.length,
- k = parent.value && (y1 - y0) / parent.value;
-
- while (++i < n) {
- node = nodes[i], node.x0 = x0, node.x1 = x1;
- node.y0 = y0, node.y1 = y0 += node.value * k;
- }
- }
-
- var phi = (1 + Math.sqrt(5)) / 2;
-
- function squarifyRatio(ratio, parent, x0, y0, x1, y1) {
- var rows = [],
- nodes = parent.children,
- row,
- nodeValue,
- i0 = 0,
- i1 = 0,
- n = nodes.length,
- dx, dy,
- value = parent.value,
- sumValue,
- minValue,
- maxValue,
- newRatio,
- minRatio,
- alpha,
- beta;
-
- while (i0 < n) {
- dx = x1 - x0, dy = y1 - y0;
-
- // Find the next non-empty node.
- do sumValue = nodes[i1++].value; while (!sumValue && i1 < n);
- minValue = maxValue = sumValue;
- alpha = Math.max(dy / dx, dx / dy) / (value * ratio);
- beta = sumValue * sumValue * alpha;
- minRatio = Math.max(maxValue / beta, beta / minValue);
-
- // Keep adding nodes while the aspect ratio maintains or improves.
- for (; i1 < n; ++i1) {
- sumValue += nodeValue = nodes[i1].value;
- if (nodeValue < minValue) minValue = nodeValue;
- if (nodeValue > maxValue) maxValue = nodeValue;
- beta = sumValue * sumValue * alpha;
- newRatio = Math.max(maxValue / beta, beta / minValue);
- if (newRatio > minRatio) { sumValue -= nodeValue; break; }
- minRatio = newRatio;
- }
-
- // Position and record the row orientation.
- rows.push(row = {value: sumValue, dice: dx < dy, children: nodes.slice(i0, i1)});
- if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += dy * sumValue / value : y1);
- else treemapSlice(row, x0, y0, value ? x0 += dx * sumValue / value : x1, y1);
- value -= sumValue, i0 = i1;
- }
-
- return rows;
- }
-
- var squarify = (function custom(ratio) {
-
- function squarify(parent, x0, y0, x1, y1) {
- squarifyRatio(ratio, parent, x0, y0, x1, y1);
- }
-
- squarify.ratio = function(x) {
- return custom((x = +x) > 1 ? x : 1);
- };
-
- return squarify;
- })(phi);
-
- function index() {
- var tile = squarify,
- round = false,
- dx = 1,
- dy = 1,
- paddingStack = [0],
- paddingInner = constantZero,
- paddingTop = constantZero,
- paddingRight = constantZero,
- paddingBottom = constantZero,
- paddingLeft = constantZero;
-
- function treemap(root) {
- root.x0 =
- root.y0 = 0;
- root.x1 = dx;
- root.y1 = dy;
- root.eachBefore(positionNode);
- paddingStack = [0];
- if (round) root.eachBefore(roundNode);
- return root;
- }
-
- function positionNode(node) {
- var p = paddingStack[node.depth],
- x0 = node.x0 + p,
- y0 = node.y0 + p,
- x1 = node.x1 - p,
- y1 = node.y1 - p;
- if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
- if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
- node.x0 = x0;
- node.y0 = y0;
- node.x1 = x1;
- node.y1 = y1;
- if (node.children) {
- p = paddingStack[node.depth + 1] = paddingInner(node) / 2;
- x0 += paddingLeft(node) - p;
- y0 += paddingTop(node) - p;
- x1 -= paddingRight(node) - p;
- y1 -= paddingBottom(node) - p;
- if (x1 < x0) x0 = x1 = (x0 + x1) / 2;
- if (y1 < y0) y0 = y1 = (y0 + y1) / 2;
- tile(node, x0, y0, x1, y1);
- }
- }
-
- treemap.round = function(x) {
- return arguments.length ? (round = !!x, treemap) : round;
- };
-
- treemap.size = function(x) {
- return arguments.length ? (dx = +x[0], dy = +x[1], treemap) : [dx, dy];
- };
-
- treemap.tile = function(x) {
- return arguments.length ? (tile = required(x), treemap) : tile;
- };
-
- treemap.padding = function(x) {
- return arguments.length ? treemap.paddingInner(x).paddingOuter(x) : treemap.paddingInner();
- };
-
- treemap.paddingInner = function(x) {
- return arguments.length ? (paddingInner = typeof x === "function" ? x : constant(+x), treemap) : paddingInner;
- };
-
- treemap.paddingOuter = function(x) {
- return arguments.length ? treemap.paddingTop(x).paddingRight(x).paddingBottom(x).paddingLeft(x) : treemap.paddingTop();
- };
-
- treemap.paddingTop = function(x) {
- return arguments.length ? (paddingTop = typeof x === "function" ? x : constant(+x), treemap) : paddingTop;
- };
-
- treemap.paddingRight = function(x) {
- return arguments.length ? (paddingRight = typeof x === "function" ? x : constant(+x), treemap) : paddingRight;
- };
-
- treemap.paddingBottom = function(x) {
- return arguments.length ? (paddingBottom = typeof x === "function" ? x : constant(+x), treemap) : paddingBottom;
- };
-
- treemap.paddingLeft = function(x) {
- return arguments.length ? (paddingLeft = typeof x === "function" ? x : constant(+x), treemap) : paddingLeft;
- };
-
- return treemap;
- }
-
- function binary(parent, x0, y0, x1, y1) {
- var nodes = parent.children,
- i, n = nodes.length,
- sum, sums = new Array(n + 1);
-
- for (sums[0] = sum = i = 0; i < n; ++i) {
- sums[i + 1] = sum += nodes[i].value;
- }
-
- partition(0, n, parent.value, x0, y0, x1, y1);
-
- function partition(i, j, value, x0, y0, x1, y1) {
- if (i >= j - 1) {
- var node = nodes[i];
- node.x0 = x0, node.y0 = y0;
- node.x1 = x1, node.y1 = y1;
- return;
- }
-
- var valueOffset = sums[i],
- valueTarget = (value / 2) + valueOffset,
- k = i + 1,
- hi = j - 1;
-
- while (k < hi) {
- var mid = k + hi >>> 1;
- if (sums[mid] < valueTarget) k = mid + 1;
- else hi = mid;
- }
-
- if ((valueTarget - sums[k - 1]) < (sums[k] - valueTarget) && i + 1 < k) --k;
-
- var valueLeft = sums[k] - valueOffset,
- valueRight = value - valueLeft;
-
- if ((x1 - x0) > (y1 - y0)) {
- var xk = value ? (x0 * valueRight + x1 * valueLeft) / value : x1;
- partition(i, k, valueLeft, x0, y0, xk, y1);
- partition(k, j, valueRight, xk, y0, x1, y1);
- } else {
- var yk = value ? (y0 * valueRight + y1 * valueLeft) / value : y1;
- partition(i, k, valueLeft, x0, y0, x1, yk);
- partition(k, j, valueRight, x0, yk, x1, y1);
- }
- }
- }
-
- function sliceDice(parent, x0, y0, x1, y1) {
- (parent.depth & 1 ? treemapSlice : treemapDice)(parent, x0, y0, x1, y1);
- }
-
- var resquarify = (function custom(ratio) {
-
- function resquarify(parent, x0, y0, x1, y1) {
- if ((rows = parent._squarify) && (rows.ratio === ratio)) {
- var rows,
- row,
- nodes,
- i,
- j = -1,
- n,
- m = rows.length,
- value = parent.value;
-
- while (++j < m) {
- row = rows[j], nodes = row.children;
- for (i = row.value = 0, n = nodes.length; i < n; ++i) row.value += nodes[i].value;
- if (row.dice) treemapDice(row, x0, y0, x1, value ? y0 += (y1 - y0) * row.value / value : y1);
- else treemapSlice(row, x0, y0, value ? x0 += (x1 - x0) * row.value / value : x1, y1);
- value -= row.value;
- }
- } else {
- parent._squarify = rows = squarifyRatio(ratio, parent, x0, y0, x1, y1);
- rows.ratio = ratio;
- }
- }
-
- resquarify.ratio = function(x) {
- return custom((x = +x) > 1 ? x : 1);
- };
-
- return resquarify;
- })(phi);
-
- exports.Node = Node$1;
- exports.cluster = cluster;
- exports.hierarchy = hierarchy;
- exports.pack = index$1;
- exports.packEnclose = enclose;
- exports.packSiblings = siblings;
- exports.partition = partition;
- exports.stratify = stratify;
- exports.tree = tree;
- exports.treemap = index;
- exports.treemapBinary = binary;
- exports.treemapDice = treemapDice;
- exports.treemapResquarify = resquarify;
- exports.treemapSlice = treemapSlice;
- exports.treemapSliceDice = sliceDice;
- exports.treemapSquarify = squarify;
-
- Object.defineProperty(exports, '__esModule', { value: true });
-
- }));
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