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- "use strict";
- Object.defineProperty(exports, "__esModule", { value: true });
- exports.RemoteSocket = exports.BroadcastOperator = void 0;
- const socket_1 = require("./socket");
- const socket_io_parser_1 = require("socket.io-parser");
- class BroadcastOperator {
- constructor(adapter, rooms = new Set(), exceptRooms = new Set(), flags = {}) {
- this.adapter = adapter;
- this.rooms = rooms;
- this.exceptRooms = exceptRooms;
- this.flags = flags;
- }
- /**
- * Targets a room when emitting.
- *
- * @example
- * // the “foo” event will be broadcast to all connected clients in the “room-101” room
- * io.to("room-101").emit("foo", "bar");
- *
- * // with an array of rooms (a client will be notified at most once)
- * io.to(["room-101", "room-102"]).emit("foo", "bar");
- *
- * // with multiple chained calls
- * io.to("room-101").to("room-102").emit("foo", "bar");
- *
- * @param room - a room, or an array of rooms
- * @return a new {@link BroadcastOperator} instance for chaining
- */
- to(room) {
- const rooms = new Set(this.rooms);
- if (Array.isArray(room)) {
- room.forEach((r) => rooms.add(r));
- }
- else {
- rooms.add(room);
- }
- return new BroadcastOperator(this.adapter, rooms, this.exceptRooms, this.flags);
- }
- /**
- * Targets a room when emitting. Similar to `to()`, but might feel clearer in some cases:
- *
- * @example
- * // disconnect all clients in the "room-101" room
- * io.in("room-101").disconnectSockets();
- *
- * @param room - a room, or an array of rooms
- * @return a new {@link BroadcastOperator} instance for chaining
- */
- in(room) {
- return this.to(room);
- }
- /**
- * Excludes a room when emitting.
- *
- * @example
- * // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room
- * io.except("room-101").emit("foo", "bar");
- *
- * // with an array of rooms
- * io.except(["room-101", "room-102"]).emit("foo", "bar");
- *
- * // with multiple chained calls
- * io.except("room-101").except("room-102").emit("foo", "bar");
- *
- * @param room - a room, or an array of rooms
- * @return a new {@link BroadcastOperator} instance for chaining
- */
- except(room) {
- const exceptRooms = new Set(this.exceptRooms);
- if (Array.isArray(room)) {
- room.forEach((r) => exceptRooms.add(r));
- }
- else {
- exceptRooms.add(room);
- }
- return new BroadcastOperator(this.adapter, this.rooms, exceptRooms, this.flags);
- }
- /**
- * Sets the compress flag.
- *
- * @example
- * io.compress(false).emit("hello");
- *
- * @param compress - if `true`, compresses the sending data
- * @return a new BroadcastOperator instance
- */
- compress(compress) {
- const flags = Object.assign({}, this.flags, { compress });
- return new BroadcastOperator(this.adapter, this.rooms, this.exceptRooms, flags);
- }
- /**
- * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
- * receive messages (because of network slowness or other issues, or because they’re connected through long polling
- * and is in the middle of a request-response cycle).
- *
- * @example
- * io.volatile.emit("hello"); // the clients may or may not receive it
- *
- * @return a new BroadcastOperator instance
- */
- get volatile() {
- const flags = Object.assign({}, this.flags, { volatile: true });
- return new BroadcastOperator(this.adapter, this.rooms, this.exceptRooms, flags);
- }
- /**
- * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
- *
- * @example
- * // the “foo” event will be broadcast to all connected clients on this node
- * io.local.emit("foo", "bar");
- *
- * @return a new {@link BroadcastOperator} instance for chaining
- */
- get local() {
- const flags = Object.assign({}, this.flags, { local: true });
- return new BroadcastOperator(this.adapter, this.rooms, this.exceptRooms, flags);
- }
- /**
- * Adds a timeout in milliseconds for the next operation
- *
- * @example
- * io.timeout(1000).emit("some-event", (err, responses) => {
- * if (err) {
- * // some clients did not acknowledge the event in the given delay
- * } else {
- * console.log(responses); // one response per client
- * }
- * });
- *
- * @param timeout
- */
- timeout(timeout) {
- const flags = Object.assign({}, this.flags, { timeout });
- return new BroadcastOperator(this.adapter, this.rooms, this.exceptRooms, flags);
- }
- /**
- * Emits to all clients.
- *
- * @example
- * // the “foo” event will be broadcast to all connected clients
- * io.emit("foo", "bar");
- *
- * // the “foo” event will be broadcast to all connected clients in the “room-101” room
- * io.to("room-101").emit("foo", "bar");
- *
- * // with an acknowledgement expected from all connected clients
- * io.timeout(1000).emit("some-event", (err, responses) => {
- * if (err) {
- * // some clients did not acknowledge the event in the given delay
- * } else {
- * console.log(responses); // one response per client
- * }
- * });
- *
- * @return Always true
- */
- emit(ev, ...args) {
- if (socket_1.RESERVED_EVENTS.has(ev)) {
- throw new Error(`"${String(ev)}" is a reserved event name`);
- }
- // set up packet object
- const data = [ev, ...args];
- const packet = {
- type: socket_io_parser_1.PacketType.EVENT,
- data: data,
- };
- const withAck = typeof data[data.length - 1] === "function";
- if (!withAck) {
- this.adapter.broadcast(packet, {
- rooms: this.rooms,
- except: this.exceptRooms,
- flags: this.flags,
- });
- return true;
- }
- const ack = data.pop();
- let timedOut = false;
- let responses = [];
- const timer = setTimeout(() => {
- timedOut = true;
- ack.apply(this, [new Error("operation has timed out"), responses]);
- }, this.flags.timeout);
- let expectedServerCount = -1;
- let actualServerCount = 0;
- let expectedClientCount = 0;
- const checkCompleteness = () => {
- if (!timedOut &&
- expectedServerCount === actualServerCount &&
- responses.length === expectedClientCount) {
- clearTimeout(timer);
- ack.apply(this, [null, responses]);
- }
- };
- this.adapter.broadcastWithAck(packet, {
- rooms: this.rooms,
- except: this.exceptRooms,
- flags: this.flags,
- }, (clientCount) => {
- // each Socket.IO server in the cluster sends the number of clients that were notified
- expectedClientCount += clientCount;
- actualServerCount++;
- checkCompleteness();
- }, (clientResponse) => {
- // each client sends an acknowledgement
- responses.push(clientResponse);
- checkCompleteness();
- });
- this.adapter.serverCount().then((serverCount) => {
- expectedServerCount = serverCount;
- checkCompleteness();
- });
- return true;
- }
- /**
- * Gets a list of clients.
- *
- * @deprecated this method will be removed in the next major release, please use {@link Server#serverSideEmit} or
- * {@link fetchSockets} instead.
- */
- allSockets() {
- if (!this.adapter) {
- throw new Error("No adapter for this namespace, are you trying to get the list of clients of a dynamic namespace?");
- }
- return this.adapter.sockets(this.rooms);
- }
- /**
- * Returns the matching socket instances. This method works across a cluster of several Socket.IO servers.
- *
- * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
- *
- * @example
- * // return all Socket instances
- * const sockets = await io.fetchSockets();
- *
- * // return all Socket instances in the "room1" room
- * const sockets = await io.in("room1").fetchSockets();
- *
- * for (const socket of sockets) {
- * console.log(socket.id);
- * console.log(socket.handshake);
- * console.log(socket.rooms);
- * console.log(socket.data);
- *
- * socket.emit("hello");
- * socket.join("room1");
- * socket.leave("room2");
- * socket.disconnect();
- * }
- */
- fetchSockets() {
- return this.adapter
- .fetchSockets({
- rooms: this.rooms,
- except: this.exceptRooms,
- flags: this.flags,
- })
- .then((sockets) => {
- return sockets.map((socket) => {
- if (socket instanceof socket_1.Socket) {
- // FIXME the TypeScript compiler complains about missing private properties
- return socket;
- }
- else {
- return new RemoteSocket(this.adapter, socket);
- }
- });
- });
- }
- /**
- * Makes the matching socket instances join the specified rooms.
- *
- * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
- *
- * @example
- *
- * // make all socket instances join the "room1" room
- * io.socketsJoin("room1");
- *
- * // make all socket instances in the "room1" room join the "room2" and "room3" rooms
- * io.in("room1").socketsJoin(["room2", "room3"]);
- *
- * @param room - a room, or an array of rooms
- */
- socketsJoin(room) {
- this.adapter.addSockets({
- rooms: this.rooms,
- except: this.exceptRooms,
- flags: this.flags,
- }, Array.isArray(room) ? room : [room]);
- }
- /**
- * Makes the matching socket instances leave the specified rooms.
- *
- * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
- *
- * @example
- * // make all socket instances leave the "room1" room
- * io.socketsLeave("room1");
- *
- * // make all socket instances in the "room1" room leave the "room2" and "room3" rooms
- * io.in("room1").socketsLeave(["room2", "room3"]);
- *
- * @param room - a room, or an array of rooms
- */
- socketsLeave(room) {
- this.adapter.delSockets({
- rooms: this.rooms,
- except: this.exceptRooms,
- flags: this.flags,
- }, Array.isArray(room) ? room : [room]);
- }
- /**
- * Makes the matching socket instances disconnect.
- *
- * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
- *
- * @example
- * // make all socket instances disconnect (the connections might be kept alive for other namespaces)
- * io.disconnectSockets();
- *
- * // make all socket instances in the "room1" room disconnect and close the underlying connections
- * io.in("room1").disconnectSockets(true);
- *
- * @param close - whether to close the underlying connection
- */
- disconnectSockets(close = false) {
- this.adapter.disconnectSockets({
- rooms: this.rooms,
- except: this.exceptRooms,
- flags: this.flags,
- }, close);
- }
- }
- exports.BroadcastOperator = BroadcastOperator;
- /**
- * Expose of subset of the attributes and methods of the Socket class
- */
- class RemoteSocket {
- constructor(adapter, details) {
- this.id = details.id;
- this.handshake = details.handshake;
- this.rooms = new Set(details.rooms);
- this.data = details.data;
- this.operator = new BroadcastOperator(adapter, new Set([this.id]));
- }
- emit(ev, ...args) {
- return this.operator.emit(ev, ...args);
- }
- /**
- * Joins a room.
- *
- * @param {String|Array} room - room or array of rooms
- */
- join(room) {
- return this.operator.socketsJoin(room);
- }
- /**
- * Leaves a room.
- *
- * @param {String} room
- */
- leave(room) {
- return this.operator.socketsLeave(room);
- }
- /**
- * Disconnects this client.
- *
- * @param {Boolean} close - if `true`, closes the underlying connection
- * @return {Socket} self
- */
- disconnect(close = false) {
- this.operator.disconnectSockets(close);
- return this;
- }
- }
- exports.RemoteSocket = RemoteSocket;
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