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- import colored
- import time
-
-
- DT_TOGGLE = 0.1
-
-
- class test_smarthome(object):
- def __init__(self, house):
- self.house = house
-
- def __smoke__(self):
- result = ""
- result += "Smoke-Test\n"
- result += " GUI Element exists for every shelly instance\n"
- result += self.__gui_element_exists__("shelly")
- result += " On-Off test for every shelly instance\n"
- result += self.__on_off_test__("shelly")
- result += " GUI Element exists for every silvercrest_powerplug instance\n"
- result += self.__gui_element_exists__("silvercrest_powerplug")
- result += " On-Off test for every silvercrest_powerplug instance\n"
- result += self.__on_off_test__("silvercrest_powerplug")
- result += " GUI Element exists for every my_powerplug instance and port\n"
- result += self.__gui_element_exists_my_powerplug__()
- result += " On-Off test for every my_powerplug instance\n"
- result += self.__on_off_test_my_powerplug__()
- result += " GUI Element exists for every tradfri_light instance\n"
- result += self.__gui_element_exists__("tradfri_light")
- result += " Enable and disable test for gui elements corresponding with tradfri_light\n"
- result += self.__br_ct_enable_test__()
- result += " Chnage brightness and color_temp by gui test\n"
- result += self.__br_ct_change_test__()
- return result
-
- def __full__(self):
- result = "Full-Test"
- return result
-
- def smoke(self):
- print(self.__smoke__())
-
- def full(self):
- out = self.__smoke__()
- out += self.__full__()
- print(out)
-
- def print_error(self, text, lvl=2):
- return lvl*" " + colored.fg("light_red") + '* ' + text + "\n" + colored.attr("reset")
-
- def print_success(self, text, lvl=2):
- return lvl*" " + colored.fg("light_green") + '* ' + text + "\n" + colored.attr("reset")
-
- def __gui_element_exists__(self, obj_name):
- result = ""
- for member in self.house.getmembers():
- obj = self.house.getobjbyname(member)
- if obj.__class__.__name__ == obj_name:
- if obj_name == "tradfri_light":
- basename = member[:member.index('_zigbee')]
- else:
- basename = member
- try:
- gui = self.house.getobjbyname('.'.join(basename.split('.')[:-1]) + '.gui_' + basename.split('.')[-1])
- except AttributeError:
- result += self.print_error("No GUI element available, while testing %s (%s)." % (member, obj_name))
- else:
- result += self.print_success("GUI element available, while testing %s (%s)." % (member, obj_name))
- return result
-
- def __gui_element_exists_my_powerplug__(self):
- result = ""
- for member in self.house.getmembers():
- obj = self.house.getobjbyname(member)
- if obj.__class__.__name__ == "my_powerplug":
- for channel in [obj.KEY_OUTPUT_0, obj.KEY_OUTPUT_1, obj.KEY_OUTPUT_2, obj.KEY_OUTPUT_3]:
- try:
- gui = self.house.getobjbyname('.'.join(member.split(
- '.')[:-1]) + '.gui_' + obj.names.get(channel.lower(), "__dummy__").lower())
- except AttributeError:
- result += self.print_error("No GUI element available, while testing %s (%s)." % (member, obj.names.get(channel)))
- else:
- result += self.print_success("GUI element available, while testing %s (%s)." % (member, obj.names.get(channel)))
- return result
-
- def __on_off_test_my_powerplug__(self):
- result = ""
- for member in self.house.getmembers():
- obj = self.house.getobjbyname(member)
- if obj.__class__.__name__ == "my_powerplug":
- for channel in [obj.KEY_OUTPUT_0, obj.KEY_OUTPUT_1, obj.KEY_OUTPUT_2, obj.KEY_OUTPUT_3]:
- try:
- gui = self.house.getobjbyname('.'.join(member.split(
- '.')[:-1]) + '.gui_' + obj.names.get(channel.lower(), "__dummy__").lower())
- except AttributeError:
- raise AttributeError
- pass # exists test already covers non existing gui-elements
- else:
- success = True
- # Initial state equal between obj and gui
- obj_state = obj.data.get(channel)
- gui_state = gui.data.get(gui.KEY_STATE)
- if obj_state != gui_state:
- result += self.print_error("Initial state of %s (%s) is not equal to GUI state (%s), while testing %s (%s)" %
- ("my_powerplug", obj_state, gui_state, member, obj.names.get(channel)))
- success = False
- # state obj change results in state change of obj and gui
- for i in range(1, 3):
- gui.command("toggle_state")
- time.sleep(2 * DT_TOGGLE)
- last_obj_state = obj_state
- obj_state = obj.data.get(channel)
- gui_state = gui.data.get(gui.KEY_STATE)
- if last_obj_state == obj_state:
- result += self.print_error("State after %d. toggle of gui state: State unchanged (%s), while testing %s (%s)" %
- (i, obj_state, member, obj.names.get(channel)))
- success = False
- if obj_state != gui_state:
- result += self.print_error("State after %d. toggle of gui state:: State of device (%s) is not equal to GUI state (%s), while testing %s (%s)" %
- (i, obj_state, gui_state, member, obj.names.get(channel)))
- success = False
- #
- if success:
- result += self.print_success("On-Off test successfull, while testing %s (%s)." % (member, obj.names.get(channel)))
- return result
-
- def __on_off_test__(self, obj_name):
- result = ""
- for member in self.house.getmembers():
- obj = self.house.getobjbyname(member)
- if obj.__class__.__name__ == obj_name:
- try:
- gui = self.house.getobjbyname('.'.join(member.split('.')[:-1]) + '.gui_' + member.split('.')[-1])
- except AttributeError:
- pass # exists test already covers non existing gui-elements
- else:
- success = True
- # Initial state equal between obj and gui
- obj_state = obj.data.get(obj.KEY_OUTPUT_0).lower() == "on"
- gui_state = gui.data.get(gui.KEY_STATE)
- if obj_state != gui_state:
- result += self.print_error("Initial state of %s (%s) is not equal to GUI state (%s), while testing %s (%s)" %
- (obj_name, obj_state, gui_state, member, obj_name))
- success = False
- # state obj change results in state change of obj and gui
- for i in range(1, 3):
- gui.command("toggle_state")
- time.sleep(2 * DT_TOGGLE)
- last_obj_state = obj_state
- obj_state = obj.data.get(obj.KEY_OUTPUT_0).lower() == "on"
- gui_state = gui.data.get(gui.KEY_STATE)
- if last_obj_state == obj_state:
- result += self.print_error("State after %d. toggle of gui state: State unchanged (%s), while testing %s (%s)" %
- (i, obj_state, member, obj_name))
- success = False
- if obj_state != gui_state:
- result += self.print_error("State after %d. toggle of gui state:: State of device (%s) is not equal to GUI state (%s), while testing %s (%s)" %
- (i, obj_state, gui_state, member, obj_name))
- success = False
- #
- if success:
- result += self.print_success("On-Off test successfull, while testing %s." % (member))
- return result
-
- def __br_ct_enable_test__(self):
- result = ""
- for member in self.house.getmembers():
- obj = self.house.getobjbyname(member)
- if obj.__class__.__name__ == "tradfri_light":
- basename = member[:member.index('_zigbee')]
- gui = self.house.getobjbyname('.'.join(basename.split('.')[:-1]) + '.gui_' + basename.split('.')[-1])
- success = True
- #
- if gui.data.get(gui.KEY_ENABLE) != False:
- result += self.print_error("Inital enable state is not False, while testing %s." % (member))
- success = False
- #
- gui.command("toggle_state")
- time.sleep(2 * DT_TOGGLE)
- if gui.data.get(gui.KEY_ENABLE) != True:
- result += self.print_error("Enable state is not True after switching on, while testing %s." % (member))
- success = False
- #
- gui.command("toggle_state")
- time.sleep(2 * DT_TOGGLE)
- if gui.data.get(gui.KEY_ENABLE) != False:
- result += self.print_error("Enable state is not False after switching off, while testing %s." % (member))
- success = False
- #
- if success:
- result += self.print_success("Enable-Disable test successfull, while testing %s." % (member))
- return result
-
- def __br_ct_change_test__(self):
- result = ""
- for member in self.house.getmembers():
- obj = self.house.getobjbyname(member)
- if obj.__class__.__name__ == "tradfri_light":
- basename = member[:member.index('_zigbee')]
- gui = self.house.getobjbyname('.'.join(basename.split('.')[:-1]) + '.gui_' + basename.split('.')[-1])
- success = True
- #
- if gui.data.get(gui.KEY_STATE) != True:
- gui.command("toggle_state")
- time.sleep(2 * DT_TOGGLE)
- if gui.data.get(gui.KEY_STATE) != True:
- result += self.print_error("Unable to switch on light, while testing %s." % (member))
- success = False
- continue
- #
- if "set_brightness" in obj.capabilities():
- brightness = gui.data.get(obj.KEY_BRIGHTNESS)
- targetvalue = brightness + (25 if brightness <= 50 else -25)
- gui.command("set_brightness %d" % targetvalue)
- time.sleep(2 * DT_TOGGLE)
- if gui.data.get(obj.KEY_BRIGHTNESS) != targetvalue:
- result += self.print_error("Brightness change by gui was not successfull, while testing %s." % (member))
- success = False
- if "set_color_temp" in obj.capabilities():
- color_temp = gui.data.get(obj.KEY_COLOR_TEMP)
- targetvalue = color_temp + (3 if color_temp <= 5 else -3)
- gui.command("set_color_temp %d" % targetvalue)
- time.sleep(2 * DT_TOGGLE)
- if gui.data.get(obj.KEY_COLOR_TEMP) != targetvalue:
- result += self.print_error("Color temperature change by gui was not successfull, while testing %s." % (member))
- success = False
- #
- gui.command("toggle_state")
- time.sleep(2 * DT_TOGGLE)
- #
- if success:
- result += self.print_success("Brightness-ColorTemp test successfull, while testing %s." % (member))
- return result
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